Bad Trip game

Like many ambitious game designers before him, Alan Kwan attempts to recreate both the experience and aesthetic of dreams and nightmares into a playable videogame.  He achieves this to great effect with the juxtaposition of two distinct visuals elements. The gamer is first immersed in a ghostly, black and white environment reminiscent of a chalk board drawing.  Hidden within every monument in the game is real footage recorded by Alan Kwan of his daily life.  These clips function like easter eggs and yet serve as the only purpose of the game and provide the only color to punctuate the oppressive black gamescape.

Kwan strips the gamer of almost all abilities besides the two most basic actions of walking and looking, restrict them absorb the visual experience- not a glum task as the visual world Kwan has created is  nothing short of a masterpiece.

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